* Use less tap dance memory. Use dynamically allocated sparse array for tap dance state, dynamically allocate tap dance state when needed and free it when the tap dance is done. * new approach * Use null, check for null * Reformat with docker * Use uint8 with idx rather than uint16 with keycode in state * fix accidental change * reformat * Add null check * add documentation tip suggested by tzarc * Only allow tap dance state allocation on key down, not on key up Co-authored-by: Sergey Vlasov <sigprof@gmail.com> * Only allow tap dance allocation on key down, not on key up Co-authored-by: Sergey Vlasov <sigprof@gmail.com> * add user action required section --------- Co-authored-by: Sergey Vlasov <sigprof@gmail.com> |
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|---|---|---|
| .. | ||
| audio | ||
| auto_shift | ||
| autocorrect | ||
| basic | ||
| caps_word | ||
| combo | ||
| housekeeping | ||
| keycode_string | ||
| layer_lock | ||
| leader | ||
| mousekeys | ||
| no_tapping | ||
| pointing | ||
| repeat_key | ||
| secure | ||
| tap_dance | ||
| tap_hold_configurations | ||
| test_common | ||
| tri_layer | ||
| unicode | ||