* Initial tidying up of top level helix/ directory
Align readme.md with template & provide more detailed PCB information
Remove unused rules.mk
Add common config.h file
Update glcdfont.c with formatting and license header
* Further migrations after PRs merged
Move shared configuration to top level info.json and config.h
More descriptive hardware compatibility
* Add changelog
* Align configuration between PCBs
- Migrate beta & pico to use RGB Matrix
- Move previously RGB Matrix-dependent OLED code in rev3/rev3.c to top level
- Remove reundant OLED code in beta/beta.c
- Remove RGBLight references
* Update changelog with RGB Matrix configuration
* Refactor helix/rev3_{4,5}rows
rev3_4rows and rev3_5rows are identical, except for the extra row users
can snap off of their PCBs.
- Add alias for rev3_4rows
- Migrates legacy defines and configuration to keyboard.json
- Tidy's keymap and migrates to JSON
- Removes RGB Light configuration, enables RGB Matrix
- Removes DIP switch configuration, as they do not appear to be present
on PCBs
- Adds an alternate 4 row layout for snappable PCB
- Tidy's up OLED code
- Enables standard features (bootmagic, extrakey, etc.)
* Alias for rev3_5rows -> rev3
* Add product URL
* Replace mistakenly removed DIP switch configuration
* Remove rebase artifact
* Move RGBLight animations to data driven, 0-9
* Move RGBLight animations to data driven, A
* Move RGBLight animations to data driven, B
* Move RGBLight animations to data driven, C
* Move RGBLight animations to data driven, D
* Move RGBLight animations to data driven, E
* Move RGBLight animations to data driven, F
* Move RGBLight animations to data driven, G
* Move RGBLight animations to data driven, H
* Move RGBLight animations to data driven, handwired
* Move RGBLight animations to data driven, I
* Move RGBLight animations to data driven, J
* Move RGBLight animations to data driven, K
* Move RGBLight animations to data driven, L
* Move RGBLight animations to data driven, M
* Move RGBLight animations to data driven, N
* Move RGBLight animations to data driven, O
* Move RGBLight animations to data driven, P
* Move RGBLight animations to data driven, Q
* Move RGBLight animations to data driven, R
* Move RGBLight animations to data driven, S
* Move RGBLight animations to data driven, T
* Move RGBLight animations to data driven, U
* Move RGBLight animations to data driven, V
* Move RGBLight animations to data driven, W
* Move RGBLight animations to data driven, X
* Move RGBLight animations to data driven, Y
* Move RGBLight animations to data driven, Z
* Fix incorrect placement
* Fix build failures and mismatches
The code for Helix rev3 boards could not be built with, e.g.,
`CONVERT_TO=rp2040_ce` due to invalid `#include <stdio.h>` in the
keyboard level `config.h` (apparently the AVR version of that file
contains guards against usage in assembly code, which was hiding the
bug). Move `#include <stdio.h>` to the C sources which need it.